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| 310-035 Sun Certified Java Programmer for Java 2 Platform (1.4)
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Prüfungsablauf
Der multiple-choice Test ist in Englisch und besteht aus 61 Fragen, für die 120 Minuten Zeit zur
Verfügung stehen. Die Prüfung ist bestanden, wenn mindestens 32 Fragen (das sind 52.5%)
richtig beantwortet wurden. Es sind keinerlei Hilfsmittel erlaubt, es werden jedoch im Testcenter
Schreibunterlagen ausgeteilt, die nach dem Test abgegeben werden müssen.
Prüfungsgebühr 170 Euro + MWSt.
Der Test 310-035 ist sehr ähnlich zu dem älteren Test
310-025 Sun Certified Java Programmer for Java 2 Platform (1.2)
Die Exam Objectives hier sind übernommen von
http://suned.sun.com/US/certification/java/java_exam_objectives.html
Im neueren Test 310-035 fehlen die Fragen über die (ältere) graphische
Oberfläche AWT. Dafür sind die anderen Sektionen zum Teil ausgebaut worden. Erweiterungen
gegenüber der älteren Form 310-025 sind hier rot gekennzeichnet.
SECTION 1: DECLARATIONS AND ACCESS CONTROL
- Write code that declares, constructs and initializes arrays of
any base type using any of the permitted forms both for
declaration and for initialization.
- Declare classes, nested classes, methods, instance variables,
static variables and automatic (method local) variables making
appropriate use of all permitted modifiers (such as public, final,
static, abstract, etc.). State the significance of each of these
modifiers both singly and in combination and state the effect of
package relationships on declared items qualified by these
modifiers.
- For a given class, determine if a default constructor will be
created and if so state the prototype of that constructor.
- Identify legal return types for any method given the
declarations of all related methods in this or parent classes.
SECTION 2: FLOW CONTROL, ASSERTIONS, AND EXCEPTION HANDLING
- Write code using if and switch statements and identify legal
argument types for these statements.
- Write code using all forms of loops including labeled and
unlabeled, use of break and continue, and state the values taken
by loop counter variables during and after loop execution.
- Write code that makes proper use of exceptions and exception
handling clauses (try, catch, finally) and declares methods and
overriding methods that throw exceptions.
- Recognize the effect of an exception arising at a specified
point in a code fragment. Note: The exception may be a runtime
exception, a checked exception, or an error (the code may include
try, catch, or finally clauses in any legitimate combination).
- Write code that makes proper use of assertions, and
distinguish appropriate from inappropriate uses of assertions.
- Identify correct statements about the assertion mechanism.
SECTION 3: GARBAGE COLLECTION
- State the behavior that is guaranteed by the garbage
collection system.
- Write code that explicitly makes objects eligible for garbage
collection.
- Recognize the point in a piece of source code at which an
object becomes eligible for garbage collection.
SECTION 4: LANGUAGE FUNDAMENTALS
- Identify correctly constructed package declarations, import
statements, class declarations (of all forms including inner
classes) interface declarations, method declarations (including
the main method that is used to start execution of a class),
variable declarations, and identifiers.
- Identify classes that correctly implement an interface where
that interface is either java.lang.Runnable or a fully specified
interface in the question.
- State the correspondence between index values in the argument
array passed to a main method and command line arguments.
- Identify all Java programming language keywords. Note: There
will not be any questions regarding esoteric distinctions between
keywords and manifest constants.
- State the effect of using a variable or array element of any
kind when no explicit assignment has been made to it.
- State the range of all primitive formats, data types and
declare literal values for String and all primitive types using
all permitted formats bases and representations.
SECTION 5: OPERATORS AND ASSIGNMENTS
- Determine the result of applying any operator (including
assignment operators and instance of) to operands of any type
class scope or accessibility or any combination of these.
- Determine the result of applying the boolean equals (Object)
method to objects of any combination of the classes
java.lang.String, java.lang.Boolean and java.lang.Object.
- In an expression involving the operators &, |, &&,
|| and variables of known values state which operands are
evaluated and the value of the expression.
- Determine the effect upon objects and primitive values of
passing variables into methods and performing assignments or other
modifying operations in that method.
SECTION 6: OVERLOADING, OVERRIDING, RUNTIME TYPE, AND OBJECT ORIENTATION
- State the benefits of encapsulation in object oriented design
and write code that implements tightly encapsulated classes and
the relationships "is a" and "has a".
- Write code to invoke overridden or overloaded methods and
parental or overloaded constructors; and describe the effect of
invoking these methods.
- Write code to construct instances of any concrete class
including normal top level classes and nested classes.
SECTION 7: THREADS
- Write code to define, instantiate and start new threads using
both java.lang.Thread and java.lang.Runnable.
- Recognize conditions that might prevent a thread from
executing.
- Write code using synchronized wait, notify and notifyAll to
protect against concurrent access problems and to communicate
between threads.
- Define the interaction among threads and object locks when
executing synchronized wait, notify or notifyAll.
SECTION 8: FUNDAMENTAL CLASSES IN THE JAVA.LANG PACKAGE
- Write code using the following methods of the java.lang.Math
class: abs, ceil, floor, max, min, random, round, sin, cos, tan,
sqrt.
- Describe the significance of the immutability of String
objects.
- Describe the significance of wrapper classes, including making
appropriate selections in the wrapper classes to suit specified
behavior requirements, stating the result of executing a fragment
of code that includes an instance of one of the wrapper classes,
and writing code using the following methods of the wrapper
classes (e.g., Integer, Double, etc.):
- doubleValue
- floatValue
- intValue
- longValue
- parseXxx
- getXxx
- toString
- toHexString
SECTION 9: THE COLLECTIONS FRAMEWORK
- Make appropriate selection of collection classes/interfaces to
suit specified behavior requirements.
- Distinguish between correct and incorrect implementations of
hashcode methods.